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At the international annual tech show, CES 2023, Nvidia’s simulation of Isaac Sim is unveiled

Nvidia’s simulation of Isaac Sim is unveiled at CES 2023. The Consumer Electronics Show, a showcase for the newest and best in consumer electronics, is ready to get underway in Las Vegas. Nvidia has long been a fixture at the event, first through its gaming division but later expanding into industries like autonomous driving and artificial intelligence. Nvidia revealed the most recent version of Isaac Sim, a simulation tool for creating and testing robots with artificial intelligence. Developers and academics may train AI robots for various activities and use cases across many industries using Isaac Sim.

On Nvidia’s main computing platform, Omniverse, which supports digital twins and photorealistic 3D simulations, the programme Isaac Sim operates. Many Nvidia applications, including DRIVE Sim for developing autonomous vehicles, are powered by Omniverse. But Isaac was created especially for robotics. Several components for developing AI-based robots are included in the Isaac toolbox.

Key benefits of Isaac Sim:

Isaac Sim makes the most of the potent simulation capabilities available on the Omniverse platform in his realistic simulation. These include photorealism with real-time ray and path tracing, powerful GPU-enabled physics simulation with NVIDIA PhysX 5, and MDL material definition support for physically based rendering.

No simulator can handle every issue in robotics simulation, yet modular architecture can be used for a variety of applications. However, Isaac Sim is designed to handle many of the most typical use cases, such as manipulation, navigation, and the creation of artificial data for training purposes. The tool may be modified and expanded to numerous new use cases because of its modular nature.

Isaac Sim benefits from Omniverse Nucleus and Omniverse Connectors with NVIDIA Omniverse, which allows for collaboratively creating, sharing, and importing environments and robot models in USD. Now, the Isaac ROS/ROS2 interface, fully-featured Python scripting, and plug-ins for importing robot and environment models make it simple to connect the robot’s brain to a virtual world.

Strong AI-Driven Robotics Capabilities:

People and their typical behaviours must be included in simulations since humans and collaborative robots or autonomous mobile robots (AMRs) are working together more frequently. With Isaac Sim’s new “people simulation” feature, human actors may be added to a warehouse or production line and given the responsibility of carrying out typical actions like stacking goods or pushing carts. The majority of the most typical behaviours are already covered, thus emulating them only requires that you provide a command.

Physically correct sensor models are crucial for reducing the discrepancy between findings seen in a simulated environment and those seen in the real world. Isaac Sim can now display physically correct sensor data in real-time thanks to NVIDIA RTX technology. Ray tracing offers more precise sensor data for an RTX-simulated lidar under varying lighting situations or in reaction to reflecting materials.

Additionally, Isaac Sim offers a tonne of fresh 3D assets that are simulation-ready and essential for creating realistic virtual worlds. Developers and consumers can get right to constructing because everything, from warehouse components to well-known robots, is ready to use. Recent developments in Isaac Gym for reinforcement learning and Isaac Cortex for collaborative robot programming provide significant new capabilities for robotics researchers. Furthermore, a brand-new tool called Isaac ORBIT offers benchmarks and simulation operating environments for robot learning and motion planning.

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Everything New From Dell At Ces 2023

True to form, Dell’s presence at CES 2023 in Las Vegas is felt both on the event floor and at home thanks to a bevy of new hardware ranging from laptops to monitors and a conceptual foldable laptop display.

Here’s everything showcased by Dell at CES 2023.

Dell XPS 13 Laptop

The XPS 13 is a new thin-line laptop from Dell with a 16:10 ratio four-sided InfinityEdge 13.4″ display that comes in FHD or 4K with even a touch display option. It runs on a 10th Gen Intel Core i7 1065G7 mobile processor, has up to 32 GB of LPDDR4x RAM, and 256GB SSD. 

Graphics-wise, options include Intel UHD Graphics or Intel Iris Plus Graphics. There’s also two Thunderbolt 3 ports, a microSD card reader, a 3.5 mm headphone/microphone combo jack.

Overall, we can expect longer battery life and a full edge-to-edge keyboard. The Dell XPS 13 went on sale yesterday, January 7th, 2023, in select countries, including the UK and US. It’s available starting at $999.99.

Dell Latitude 9510 Laptop

Dell announced the Latitude 9510 at CES 2023. It features a 15″ FHD display with a touch option, Intel Core i7 CPU, up to 16 GB of LPDDR3 RAM, WiFi 6, Intel UHD Graphics, 1 TB NVMe SSD, and a host of connectivity options including two Thunderbolt 3 ports, one HDMI 2.0, and one USB 3.1 Gen 1 among others.

The Latitude 9510 banks on stylish productivity and is aimed at the business sector with a 30-hour battery. It also incorporates Dell Optimizer’s built-in AI and machine learning that adapts the system and most used applications to increase battery life, improve loading times, and fine-tune other resource preservation smart features.

The Dell Latitude 9510 goes on sale for $1,799 form March 26th, 2023.

Dell G5 15 SE

The Dell G5 15 SE is a special redesigned edition of the recently launched G15 gaming laptop featuring AMD components. It’s powered by an AMD Ryzen 4000 H-Series mobile processor and a Radeon RX 5600M GPU.

The display is FreeSync compatible 15″ inches with FHD 1080p at 144 Hz for the top-shelf configuration. Thanks to AMD SmartShift power distribution tech, the Dell G5 15 SE works to optimize the CPU and GPU for the best gaming experience possible.

The Dell G5 15 SE goes on sale from April 2023, priced at $799.

Dell UltraSharp 27 4K USB-C U2720Q Monitor

Firmly rooted in 4K high-quality images, the UltraSharp 27 4K USB-C U2720Q is a 27″ monitor all about precision colors and details. To achieve this, it boasts 95% coverage of DCI-PC spectrum, 99% sRGB, and 99% rec. Like many of the new UltraSharp lineup, the UltraSharp 27 4K USB-C U2720Q has a USB-C option leading to power delivery of 90 W.

Dell UltraSharp 27 4K PremierColor Monitor

Dell UltraSharp 27 4K PremierColor Monitor borrows much from the UltraSharp 27 model but throws in built-in concealed colorimeter fixed below the display, Thunderbolt 3, and a pixel density of 163 dpi destined squarely for professional-level users. 

In terms of colors, it ups the ante with 100% coverage of the Adobe RGB spectrum, 98% coverage of DCI-P3, and 1.07 billion colors. Dell UltraSharp 27 4K PremierColor Monitor launches in a few short days on January 15th and will retail for around $2000.

UltraSharp 43 4K U4320Q Monitor

Touted by Dell as the world’s first height-adjustable 42.5″ monitor with 4K support, the UltraSharp 27 4K PremierColor Monitor is Dell’s upmarket option. Through support for connectivity to up to 4 PCs, the monitor is all about maximizing productivity. The idea is to have multiple smaller screens merged into one massive display.

Specifications include 60 Hz refresh rate, 1000:1 contrast ratio, 5ms response time, 350 nits brightness, and a viewing angle of 178 degrees. Like the 27″ inch model, there’s USB-C, identical spectrum coverage, and over 1.06 billion color depth. 

You’ll have to wait until January 30th to get your hands on this one, and it will cost $1,049.

Dell 86 4K Interactive Touch Monitor

The Dell 86 4K Interactive Touch Monitor is an 85.6″ 4K display aimed at collaborative business work. It’s a touch screen, and you can also use a stylus. The display is fully interactive so that you can add or remove notations, write text, move around components, etc. It arrives in April 2023.

Dell 27 E2720HS Monitor

The Dell 27 E2720HS Monitor is geared towards the low to mid-market with an FHD 1080p display, VGA and HDMI connectivity, adjustable stand, integrated speakers, cable management solution, and a wide range of color gamut coverage including 85 of CIE1976, 72% of CIE1931, and 16.7 million pixel color depth. 

It retails for $290 and goes on sale today, January 8th, 2023.

Dell 27 P2720D Monitor and Dell 27-P2720DC USB-C Monitor

Both models feature a 27″ 1440p monitor but differ in terms of connectivity. The P2720DC is a USB-C model with 99% coverage of the Adobe spectrum and 16.7 million color depth, while the P2720D sticks to DisplayPort and HDMI alongside 1.07 billion colors.

Concept Ori and Concept Duet

The Concept Ori and Concept Duet are conceptual laptop prototypes.

The Concept Ori is a foldable tablet geared towards expanding multitasking and notetaking possibilities. It hopes to bridge the gap between a tablet and a PC with full interactivity.

The dual-screen Concept Duet is quite similar, except it’s more like having a duo of monitors that can be folded over for portability. One side can be used as a keyboard or physical keyboard attached for double the screen space.

Dell is guarding the specific specs closely, but they are expected to have around 13″ displays, and Microsoft is reportedly developing Windows 10X specifically for these types of devices.

Everything Announced At Nvidia’s Geforce Special Event

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Last Updated: October 14th, 2023

Hardware reveal events are generally pretty tame affairs due to the inevitable disappointment of never living up to expectations. Yet, NVIDIA’s GeForce Special Event broadcast today appeared to buck the trend with the event managing to rack up levels of excitement the likes of which we haven’t experienced in recent memory. And, that was even before the broadcast itself, aided, of course, by the anticipation riled up by months of rumors and wild speculation about the next-gen of Ampere gaming GPUs and all that they entail for PC gamers across the world.

Beamed straight from NVIDIA’s CEO Jensen Huang rather grand and swanky kitchen, the GeForce Special Event certainly delivered – three ultra-powerful GeForce RTX 30-series GPUs no less – while packing in a few other choice surprises and even a handful of exclusive game trailers to boot.

Here’s a summary of everything NVIDIA covered.

Jensen Huang hosted a live event from his kitchen last night, unveiling key information on the 30-series Ampere GPU range that had only been speculated prior. One of the most anticipated pieces of information regarding these new cards was the release dates.

RTX 3090 Release Date: September 24th

RTX 3080 Release Date: September 17th

RTX 3070 Release Date: October 

We got our first glimpse of the kind of performance we can expect from these groundbreaking cards last night. Below is a first look at what we can expect from Nvidia’s new Ampere GPUs:

The RTX 3070 is set to offer the same performance as the RTX 2080Ti, at a fraction of the price.

The RTX 3080 is up to 2x the performance vs previous generation (RT scenario). The new GPUs will offer a new thermal design with a push/pull system for better air distribution.

The RT 3090 the most powerful graphics card in the world. The 3090 is up to 10 times quieter than the Titan RTX and is 30 degrees more efficient.

After showcasing what the RTX 30 series were capable of, Jensen unveiled the starting price of these hugely impressive GPUs:

RTX 3070 Price: $499

RTX 3080 Price: $699

RTX 3090 Price: $1,499

With the Ampere GPUs offering much more performance potential when compared to last generation’s offerings, we were interested to see how much more power they would require. Here’s what Nvidia had to say:

RTX Turing 20 series:

RTX 2080Ti PSU requirements: 650W

RTX 2080 PSU requirements: 650W

RTX 2070 PSU requirements: 550W

RTX Ampere 30 series:

RTX 3090 PSU requirements: 750W

RTX 3080 PSU requirements: 750W

RTX 3070 PSU requirements: 650W

As with all new releases, there’s now a large crowd of individuals scouring the net for potential pre-order options for the next RTX 30-series ampere GPUs. Whilst it isn’t fully clear whether or not you’ll be able to pre-order right now, some sources have speculated some vendors will allow you to pre-order as soon as tomorrow at 12pm.

UK Pre-order Dates: Earliest reports see retailers like Scan offering pre-order dates from September 17th

US Pre-order Dates: Some sources speculate a pre-order date as soon as September 3rd, 12 pm

CA Pre-order Dates: No new information on Canada pre-order dates

Despite the new RTX Ampere GPUs bringing a brand new thermal design to the table, third party manufacturers will still be releasing their own uniquely designed AIB cards. There isn’t a great deal of information on what’s in store from these right now, however, we are keeping bang up to date with AIB releases here.

Early RTX 30-series AIB cards:

ASUS NVIDIA GeForce RTX 3090 TUF GAMING

Gigabyte NVIDIA GeForce RTX 3090 EAGLE

Gigabyte NVIDIA GeForce RTX 3090 GAMING

MSI NVIDIA GeForce RTX 3090 GAMING X TRIO

MSI NVIDIA GeForce RTX 3090 VENTUS 3X

ASUS NVIDIA GeForce RTX 3080 TUF GAMING

Gigabyte NVIDIA GeForce RTX 3080 EAGLE

Gigabyte NVIDIA GeForce RTX 3080 GAMING

MSI NVIDIA GeForce RTX 3080 GAMING X TRIO

MSI NVIDIA GeForce RTX 3080 VENTUS 3X

Huang kick-started the show by announcing that a suite of NVIDIA graphics technologies is heading to Epic Games’ battle royale shooter, Fortnite – a custom Ray Tracing map, NVIDIA DLSS, and NVIDIA Reflex. As NVIDIA explains:

“Immersive ray-traced effects, powered by GeForce RTX’s RT Cores, dramatically improve the fidelity and detail of Fortnite’s stylized world. With NVIDIA DLSS, performance is greatly accelerated thanks to Tensor Cores, found exclusively on GeForce RTX 20 and 30 Series GPUs. And NVIDIA Reflex reduces the time it takes for your actions, like your character’s movements, to be displayed on your monitor, increasing responsiveness.”

Second on the bill was news that NVIDIA has been busy working to mitigate the ever-present issue of lag in esports games. The result being NVIDIA Reflex, a tool available for the new GeForce RTX 30-Series GPUs and G-Sync monitors that analyzes and optimizes GPUs and games to limit latency and up refresh rates to 360 Hz. NVIDIA says Reflex is designed to lower latency to 30 ms or less.

Leveraging the power of AI to transform even the most humble streaming setup into a home broadcast studio, NVIDIA Broadcast aims to level the streaming playing field. It takes run-of-the-mill webcams and microphones transforming them thanks to three core features: 

Noise Removal:

Remove background noise from your microphone feed – be it a dog barking or the doorbell ringing. The AI network can even be used on incoming audio feeds to mute that one keyboard-mashing friend who won’t turn on push-to-talk.

Virtual Background:

Remove the background of your webcam feed and replace it with game footage, a replacement image, or even a subtle blur.

Auto Frame:

Zooms in on you and uses AI to track your head movements, keeping you at the center of the action even as you shift from side to side. It’s like having your own cameraperson.

NVIDIA also introduced Omniverse Machinima, a new storytelling app geared towards gamers eager to craft gameplay into compelling narratives thanks to NVIDIA AI technologies – MDL/materials, Audio to Facial Animation, Physics/VFX, and AI Pose Estimation.

While the game themselves could easily have brushed to the side in favor of NVIDIA’s fancy new pieces of kit, the GPU giant made sure to incorporate a number of titles showcasing RTX and the capabilities of the new Ampere cards, including the likes of Call of Duty: Black Ops Cold War, Minecraft, and Cyberpunk 2077. Many of these will soon support RTX, NVIDIA DLSS, and the brand new NVIDIA Reflex. You can check out the glitzy new trailers just below.

Saving the best for last, CEO Huang announced three Ampere architecture-based GeForce RTX 30-Series – RTX 3070, RTX 3080, and RTX 3090. Each a beast in their own right, the three cards mark a notable improvement over the current Turing line-up with Shader, RT, and Tensor performance doubling in some instances. As NVIDIA rightly points out, the new Ampere gaming GPUs usher in a massive generational leap forward that, in many ways, epitomizes NVIDIA 20-year journey to offer the most cutting edge graphics cards on the market.

Here are the three announced GeForce RTX 30-Series GPUs alongside their key features and specifications.

RTX 3070

5,888 CUDA Cores

8 GB GDDR6 VRAM

$499

Available October

RTX 3080

8,704 CUDA Cores

10 GB GDDR6X VRAM

$699

September 17

RTX 3090

10,496 CUDA Cores

24 GB GDDR6X VRAM

$1499

September 24

And to end, the official blurb from NVIDIA:

“Powered by Ampere, NVIDIA’s 2nd gen RTX architecture, GeForce RTX 30 Series graphics cards feature faster 2nd gen Ray Tracing Cores, faster 3rd gen Tensor Cores, and new streaming multiprocessors that together bring stunning visuals, faster frame rates, and AI acceleration for gamers and creators. GeForce RTX 30 Series GPUs also feature several world firsts: they’re the first gaming-class graphics cards with up to 24GB of new, blazing-fast GDDR6X VRAM; they’re the first GPUs with HDMI 2.1, for 4K high refresh rate and 8K gaming; they’re the first discrete GPUs with support for the AV1 codec, enabling you to watch high-resolution streams using significantly less bandwidth; and our Founders Edition cards are the first with innovative dual axial flow through cooling solutions.”

E Ink’s Future Foretold At Ces: Next

LAS VEGAS—While dedicated e-readers struggle in the face of competition from multipurpose tablets, the company E Ink and its electrophoretic display technology (more commonly known as electronic paper) continues to evolve.

The discontinued high-resolution iRiver Story HD

For starters, the next wave of e-readers should complete the shift towards high-resolution, 768 by 1024 pixel, 6-inch displays, according to E Ink spokesperson Sriram Peruvemba. The current standard is 600 by 800 pixel resolution; only two e-readers have hit the higher-resolution—the Amazon Kindle Paperwhite, and the now-discontinued iRiver Story HD. At 212 dpi, the higher-res display can help smooth how text appears.

Don’t go looking for a color E Ink display any time soon, though. Although E Ink demoed some electronic display sign examples with spot color and motion support, and Etaco has a color device available for educational markets, that’s where they’ll stay for now. “The color displays have primarily gotten some traction in the textbook market,” explains Peruvemba.

Part of the problem with bringing color E Ink to the mass market is that it just doesn’t stand up to the bright and colorful tablet LCDs. “It’s about making [the display] look good. And when compared with an LCD, [color E Ink] doesn’t match expectations,” says Peruvemba. “We’re nowhere near National Geographic expectations. We expect to put these in signage products, that will be viewed from 15 feet away. There, the display looks gorgeous. We increase the pixel size, so you get better saturation; and they will have 150 dpi, which is not very high. There, it looks just like LCD.”

Color E Ink is coming, though. “The production cost has gone down, and the quality of the color has gotten better,” says Perumveda. “Those two factors mean color is bound for E Ink screens. We’ve gotten the color filter closer to the micro capsules, which means you’re allowing more light to reflect off of the display. And when you put that front light on it, it looks even better.”

Next-gen E Ink

While color waits in the wings, E Ink had several nifty demos on display at the 2013 CES. One was the already-announced Yota phone; this dual-display phone from Russia has a standard LCD on one side, and a single 4.3-inch diagonal display, on the other side. The E Ink display can last one week on a single charge, and the company’s goal is to reach one month on a single charge, with 30 minutes of talk time per day.

A flexible E Ink display.

Already, at CES a company called Central Standard Timing introduced CST-01 on Kickstarter. This watch has an E Ink face, a Seiko Epson controller, and measures just 0.8mm thin, which the company says makes it the thinnest watch ever. The watch will be available in the second quarter of 2013. Look for E Ink in more unconventional shapes and uses, too. Back in mid-December, E Ink began selling a kit and offering round, rectangular, and arch-shaped displays for different content uses of e-paper. This evolution will allow for unusual shapes on mobile phones, and to incorporate a display on products that don’t typically have displays, such as locks or music systems.

Also, stay tuned for flexible E Ink displays. The company showed one product that already implements this; the display film itself can be bent, and even when mounted to the display backplane, you can easily put a gentle bend into the display panel. This should open up some interesting designs for the coming year.

For more blogs, stories, photos, and video from the nation’s largest consumer electronics show, check out complete coverage of CES 2013 from PCWorld and TechHive.

What Is Process Simulation & Its Best 3 Use Cases In ’23?

Process simulation can help optimize workflows, develop data-driven process models, and enhance customer experience. Vendors refer to simulation capabilities as process simulation, digital twins and a digital twin of an organization (DTO), which could confuse business analysts who want to benefit from these capabilities. The figure above from the Google trends shows how digital twin replaces process simulation on Google searches over the last 5 years.

This research explains process simulation, its three benefits to businesses, and compares it against other solutions, such as digital twins and DTO.

What is process simulation?

Process simulation is a digital representation of real-life processes and systems, such as customer support centers or manufacturing facilities. It has been applied to designing, developing, analyzing and optimizing processes in manufacturing, chemistry, education, finance & sales.

Process simulation software allows users to consider every component, test them, and refine them by establishing an accurate virtual environment. As a result, business analysts can investigate and develop optimal processes without interrupting their daily operations. 

DTOs vs. process simulation

Similar to process simulation, the digital twin of an organization (DTO) is a virtual replica of processes. The vendors use two different concepts for process simulation because they want to highlight that digital twins are dynamic virtual representations, relying on actual process data rather than static visuals based on historical data.

However, we find the difference between the two concepts blurring since the process simulation vendors continue to add capabilities to their solutions so that the software can leverage real-time process data and generate dynamic models. 

What are the benefits of process simulation? 1. Improve your processes for an efficient workflow

Process simulation enables users to visualize the business processes by considering every component, including employees involved in the process, resources allocated, activities done, and the time of these activities. Consequently, business analysts can assess and improve the performance of the employees and functions. They can investigate their operations in detail and evaluate the efficiency of their operations. Thus, these analysts can identify the bottlenecks in processes and eliminate them to reduce time and monetary waste, while increasing efficiency.

For example, process experts can benefit from process simulation to monitor and understand complicated processes, such as procure to payment or credit verification process. The employees can simulate the credit approval flow and visualize each activity, time duration of each steps, and the employee responsible for tasks. Based on the constant monitoring, experts can pinpoint the variations that prolong the customer’s approval.

2. Advance your process models for low risk and cost

The analysts can simulate and compare the process model against the actual processes. They can also run “what-if” scenarios based on the actual process data to obtain the best fitting process models. As a result, they can test all plausible process models in real-world systems and optimize the processes accordingly at low risk and cost.

3. Customize your processes for a better customer experience

Process simulation can be helpful to customize the services, products or proposals. The teams that execute processes related to customers can simulate these operations and proposals by leveraging customer process data. By delivering insights from such simulation, business analysts and sales and marketing teams can evaluate the unique proposals and services based on the customer segments or feedback.

For example, the bank that improved its customer credit verification model can also utilize the same data to generate personalized offers for each customer based on the customer data. Based on their segments, the bank can automate or simplify the approval procedure for existing clients and customers with high priority. A shorter time for approval eventually brings a better customer experience.

Further Reading

If you want to learn more on the ways you can grasp, improve and customize your business processes, feel free to read our in-depth articles on process mining:

If you believe your business can benefit from process management solutions such as process mining, you can start reviewing our data-driven lists of software.

And, if you still need more help, we are here to find the right vendor for you:

Hazal Şimşek

Hazal is an industry analyst in AIMultiple. She is experienced in market research, quantitative research and data analytics. She received her master’s degree in Social Sciences from the University of Carlos III of Madrid and her bachelor’s degree in International Relations from Bilkent University.

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Geforce Now Review: Nvidia’s ‘Netflix For Pc Games’ Is Impressive, But Impractical

Nvidia proved long ago that its cloud PC gaming service was a cut above others. Even in a preview phase last year (under the name Nvidia Grid), streaming games over the Internet from Nvidia’s servers already felt smooth and fairly natural. There were times you’d almost forget that you weren’t playing on a high-end PC.

Not much has changed with the launch of GeForce Now, the paid service that has sprung from those early previews. Cloud gaming can still be a surprisingly enjoyable experience, only now you must pay $8 per month for the privilege, or purchase from a small library of standalone games for sale.

But now that Nvidia is asking for money, it’s all the more disappointing that the company hasn’t devised an attractive business model, or expanded the number of devices on which GeForce Now runs. You still need an Nvidia Shield Portable, Tablet, or Android TV set-top box to use GeForce Now, and the small gaming selection is still largely walled off from your personal PC game library. As such, it’s hard to imagine who the service is really for.

All about optimizing

GeForce Now works in similar fashion to other cloud gaming services, such as Sony’s PlayStation Now and the recently deceased OnLive. Instead of requiring a gaming PC at home, Nvidia’s remote servers provide all the serious computational power, delivering the game to you as a compressed video and audio stream. This allows a lightweight device such as Nvidia’s Shield Tablet to play modern PC games such as The Witcher 3: Wild Hunt and Batman: Arkham Origins. You don’t even have to download the whole game; streams launch in roughly 15 to 30 seconds.

Playing games this way involves a set of rules. Here are the requirements that Nvidia lists on its website:

10 Mbps minimum connection speed, 20 Mbps for 720p and 60 frames per second, or 50 Mbps for 1080p 60 fps

Dual-band wireless router

Less than 60ms ping to one of Nvidia’s six data centers (spread across North America, Europe, and Asia Pacific)

Nvidia Shield Portable, Shield Tablet, or Shield Android TV set-top

The lighter the green, the closer the server.

Even if you meet those requirements, streaming quality is not guaranteed. Move too far from your wireless router, and a warning message tells you to get closer. If you’re on the borderline for available bandwidth, any other significant network usage (such as a Netflix stream on a laptop) can introduce serious stutter and lag.

Nvidia also enforces a couple of other rules as you play: Only one stream is allowed per account at a time, and if you idle for too long (about 15 minutes, in my experience), you’ll get booted from your session. It’s best to hit a save point before pausing for dinner.

Despite all these potential obstacles, GeForce Now is still pleasant under ideal conditions. My Nvidia Shield Android TV would typically hum along in games at 60 frames per second, with only the occasional (and minor) glitch. Yes, the controls aren’t as responsive as in native PC gaming, and serious gamers won’t have any problem noticing this. But they’re not laggy enough to make gaming unenjoyable, even in first-person shooters such as Borderlands.

It works! Now what?

While I’ve spent plenty of time testing GeForce Now over the last couple of weeks, I still haven’t felt compelled to use the service in my leisure time. As someone who already owns gaming consoles and a gaming PC, dedicating time to GeForce Now feels wasteful.

Part of the problem is that your GeForce Now library is entirely separate from any PC games you already own. Nvidia does offer download codes on either Steam or GOG for its standalone purchases, so you’re not stuck with only a streaming version. But purchases on those digital distribution services don’t flow in the opposite direction. Besides, owning both copies doesn’t help much given that you can’t transfer your saves between GeForce Now and your local PC copy.

Owning both the GeForce Now and Steam versions of a game isn’t especially useful.

GeForce Now’s siloed nature makes a subscription hard to justify if you have any other gaming options at your disposal. Instead of being something you might use on occasion—for instance, when you’re outside the house, or in a different room than where your PC resides—Nvidia is effectively requiring a 100 percent commitment.

But that’s a ridiculous expectation, for several reasons. For one thing, the gaming library is tiny compared to every other game console or PC game service, and lacks options from numerous major publishers, including Activision, Electronic Arts, Ubisoft, and Bethesda. Nvidia once said it wanted to offer 100 games at launch, but GeForce Now has fallen well short of that goal, with just 68 games in total. Of those, 60 are part of the $8 per month subscription plan, while the other 8 must be purchased outright at prices ranging from $20 to $60.

GeForce Now also doesn’t support online multiplayer, either through its own service or existing ones such as Steam or GOG Galaxy, which means you won’t get achievements from those services either. In games that should support multiplayer, you’ll get error messages when trying to initiate a session.

Starting an online game in Borderlands invites you to log in through GameSpy, a service that died in 2014.

Even the benefits of cloud gaming are significantly curtailed by GeForce Now’s device limitations, and I’m saying this as someone who personally owns both an Nvidia Shield Android TV and an Shield Portable. Not being able to play on PC makes it a tough sell as a primary gaming option. Nvidia might argue that GeForce Now makes sense for those who don’t want to invest in a proper game console or gaming PC, but how many of those people are then willing to make an Nvidia Shield their tablet or set-top box of choice? The overlap is likely slim at best.

Nvidia has at least proven that GeForce Now has potential. Provided you meet the system requirements, the quality of the streaming is good enough to stand in for native PC play when that’s not an option. Considering how bad streaming games used to be, that’s a remarkable achievement on a technical level.

But with a limited game selection, no multiplayer, no PC support, and no ties to the games you already own, GeForce Now just isn’t that useful on a practical level. For now, it’s an impressive technology with no discernible target audience.

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