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Your phone and computer aren’t the only ways to sharpen your brain with fun brain games. The GiiKER Super Slide takes you away from a screen and gives you a hands-on brain teaser that’ll keep you busy for hours. While targeted to kids, it’s perfect for adults as well. I had the pleasure of testing this handheld STEM game to see how challenging it really is.
This is a sponsored article and was made possible by GiiKER. The actual contents and opinions are the sole views of the author who maintains editorial independence even when a post is sponsored.Overview of Features
The GiiKER Super Slide is a handheld game featuring pieces you slide around to solve brain teaser puzzles. At 7.52 in. x 4.53 in. x 1.89 in., it’s the perfect size for kids and adults alike and is designed for ages 6 and up. Due to the removable pieces, it’s not ideal for smaller kids who may try to eat the pieces. It weighs less than a pound, making it easy to take with you anywhere for a quick game on the go.
The Super Slide is a portable sliding puzzle. A small LED screen shows you the layout of the puzzle, then it’s up to you to slide the individual pieces (without lifting them off the board) to get the larger square to the designated area.
With over 500 levels, it’ll keep you busy for a while. Plus, by the time you get through all the levels, you likely won’t remember the solutions for previous levels, giving it great replay value.
Levels increase in difficulty to help players build crucial reasoning skills. Thanks to three play modes, no one ever has to feel stuck. Try standard mode for endless time to figure out a puzzle. Or, make it extra difficult with challenge mode, where you have a limited amount of time. Can’t figure out a puzzle or aren’t sure how to play? Just use learn mode, where the game guides you step by step through the process.
It can easily be used as a brain teaser, stress reliever, fidget toy, or to help improve concentration and critical thinking skills. While designed for solo play, it’s easy for two or three people to collaborate, which may be ideal for younger kids who are just learning.In the Box
Almost everything you need to start playing the GiiKER Super Slide is included in the box. You’ll need to get two AA batteries, though, as these aren’t included. Thankfully, you don’t need a screwdriver to change the batteries in and out, which makes changing them much easier.
There’s a detailed game manual, the game itself, and some extra single squares, which you’ll need for some puzzles. Overall, there are 12 yellow single square pieces, five blue rectangle pieces, and one red square piece.
I highly recommend a quick read of the instructions before you start playing to better understand the controls and how to set up a puzzle. It’s simple, but if you happen to be a parent who wants a quiet toy for your child, you’ll definitely want to know how to silence it.
You may want to keep the box to store everything for travel, but a zippered pencil case or plastic storage bag would work well too, just so that you don’t lose the extra pieces.GiiKER Super Slide App
The app works just like the game. You choose a level, then start moving the pieces around. A timer pops up as soon as you move your first piece so that you can see how long it takes you to finish.
If you’re struggling, tap the Play button at the bottom of the puzzle, and it’ll take you step by step through the solution. You can then restart the puzzle if you would like to see if you can get through it without the assistance.
If you’ve played through all 511 levels and want a new challenge, create your own levels or have someone else create levels for you. Creating puzzles is just as challenging as solving them. After all, you have to make sure what you’re creating is solvable. Once you’ve added all the required pieces, a magnifying glass icon becomes tappable. Use this to see if the puzzle you created has a solution. If so, it’s ready to play. If not, you’ll need to make some adjustments.
This is a puzzle I created, and surprisingly, I created one that has a solution on the first try. You can also create 3×3 and 4×4 puzzles with numbered squares as well.Getting Started
The layout is fairly straightforward. At the top of the GiiKER Super Slide, there’s a small square LED screen that shows you the puzzle layout so that you can prep for the next game, the puzzle number you’re on, a countdown (in challenge mode), and a step-by-step solving guide (in learning mode).
The magnetic pieces stay in the playing area quite well. I could hold it vertically and upside down without any of them falling out. Yet, if I tapped the back of the game a little while holding it upside down, a few pieces did fall out, but that’s to be expected.
There are also three buttons at the top that do the following:
L – Start learning mode by pressing and holding, move to the previous puzzle by pressing once, and jump between steps in learning mode
C – Start challenge mode by pressing and holding, move to the next puzzle by pressing once, jump between steps in challenge mode
On/Off – Press and hold for a few seconds to turn the game on/off, press once to confirm that you’re ready to start a game
Press and hold L and C together for a few seconds to mute and unmute the game
It’s easy to learn the controls, even for young children.
After putting in the batteries, I turned on the GiiKER Super Slide and was presented with the first puzzle. You have to move the pieces into the position that matches the LED screen. You can remove pieces from the board at this point since you’re not solving anything yet.
Once set, I pressed the On/Off button to start playing. I started in regular play mode to get a feel for the game first. As expected, the early levels are definitely easier, but they still make you think.
The goal is to simply get the big red square to the target area in the bottom center of the playing area each time. Easy, right?Challenge and Learning Modes
After playing through a few dozen puzzles, I gave the other modes a try. Learning mode was nice. If you ever get stuck on a puzzle, don’t hesitate to use this mode versus getting frustrated. You don’t have to go through all the steps if you don’t want to, bug it’s a good way to get you started in the right direction. The LED screen shows you exactly how the puzzle should look each step of the solution.
If you think the puzzles are too easy, give challenge mode a try. I honestly think it’s too difficult for younger kids. For instance, the first puzzle, which is an easy one, only gives you around 10 seconds to solve it. It’s actually difficult to slide the pieces fast enough. As puzzles get more difficult, you get more time.
In this mode, there’s a countdown in the LED screen. When all the squares disappear, you’re out of time. Around puzzle 15, I had just over 20 seconds to solve and barely finished in time. You’ll get a score when you’re finished:
S – Super
A – Elite
B – Master
C – Intermediate
D – Beginner (my first score)
E – Failure
I’d take some time to get used to the game before jumping into challenge mode, especially if you’re new to puzzles like this.Final Thoughts
With the high replay value of the GiiKER Super Slide, it’s worth the higher price. Kids and adults can both play. It works well as a STEM toy and brain teaser. With increasing difficulty, it becomes more and more challenging, making it fun to sit and try to solve a few levels a day.
Thanks to extra modes, it’s even more enjoyable. It makes a great gift for any logic puzzle lover. You can pick up your own GiiKER Super Slide for $44.97.
Crystal Crowder has spent over 15 years working in the tech industry, first as an IT technician and then as a writer. She works to help teach others how to get the most from their devices, systems, and apps. She stays on top of the latest trends and is always finding solutions to common tech problems.
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You're reading Giiker Super Slide Review: Brain Game Fun
1. Kids Preschool Learn Letters
Looking for an that can help your little champ joyfully learn letters? If yes, this highly interactive app could be the right answer.
The app offers ten vibrant games that are designed to make kids learn English alphabets and phonics in a fun-filled way. To make learning more simplified, it provides easy-to-understand understand instructions.
And with a whole host of rewards in the offing, kids feel motivated to learn. My top picks of this app are shadow matching, alphabets, and objects coloring and sequential shells.
As the name suggests, this app is an interactive tutor as well as a sort of game for kids. It teaches spelling, word building, and rhymes while making sure your young one is entertained with great cartoon graphics.
The app uses spelling along with phonetics, which makes it easier for the kid to understand and learn the word. In addition, there’s an alphabet and also an Endless monster to keep your kids engaged. The app is free for limited words and later you can make the purchase for additional features.
3. World Map Challenge! Geography
There is a lot to like in the “World Map Challenge”. If you are willing to make your kid indulge in an interactive geography quiz, this one could be worth trying out. With this app, children can learn about the locations of about 200 countries.
With the fully interactive map, kids can zoom, pan, and tap on the specific elements to find the right answer. To ensure the interaction remains an enjoyable experience, it offers pleasing sound effects.
There are a couple of features that I find appreciable in this app. The multi-player mode and practice mode which bring a lot of joy into learning. What’s more, it also allows kids to keep track of progress and earn stars.
4. Hungry Caterpillar Play School
Here’s an app to help children embark on a lifelong learning journey. It features fun exploration and meaningful play to keep young learners engaged for hours.
Further, all the activities are guided by international early learning standards. The app is also continuously updated with the most cutting-edge teaching practices. Finally, it covers everything from math and science to language, literacy, creative arts, puzzles, and more.
5. Monkey Preschool Lunchbox
Children between the ages of 2 to 5 will have tons of fun helping monkey pack lunch in this top game for young learners. It’s a collection of seven exciting educational games that teach children about colors, letters, counting, shapes, sizes, matching, and differences.
There are dozens of sounds and voice recordings to keep kids engaged. And they earn sticker rewards along the way to encourage progress. Moreover, it’s been carefully designed for young learners, so it is straightforward and safe to navigate.
Bloom is a great mix of the instrument, composition, and artwork. The app comes with fabulous controls that help kids create elaborate patterns and unique melodies with ease. It features 12 different mood settings and also allows random mood shuffle.
It allows adjustable delay as well to ensure kids can play it at their own pace. And yes, there is also a sleep timer that automatically stops the apps at a fixed time.
7. Twinkle, Twinkle Little Star
If it’s time to pamper your kid with interactive songs and lullabies, “Twinkle, Twinkle Little Star” would be a nice pick. The app offers a beautifully designed storybook for kids which they would love to explore while singing along the classy song.
It has also got some galaxy puzzles that are aimed at making children learn spelling and vocabulary. And with the 123 counts, it can even help kids master counting in a fun way.
One of my favorite features of this app is the zodiac memory game that can play a good role in enhancing the cognitive skills of kids. Though this app comes for free, you will need to spend some money to remove limitations.
8. I Spy with Lola HD
I Spy with Lola is a little thrilling clue-based game that helps the kid become sharper through the gameplay. It helps your kid remember stuff and its name in a very interactive, visual and entertaining way.
So, help your kid kick-start the journey to collect a lot of souvenirs and coins from each completed task. And then tell him to make the most of the earned coins to unlock wonderful locations.
What’s your favorite?
Now, let us know the name of the games, which you have picked out for your kid? Also, tell us about the features you have liked in them.
You’d like to take a peek at these posts as well:
Jignesh Padhiyar is the co-founder of chúng tôi who has a keen eye for news, rumors, and all the unusual stuff around Apple products. During his tight schedule, Jignesh finds some moments of respite to share side-splitting content on social media.
0 A. D. is currently in final alpha stages and will soon go in beta. Latest alpha version “0 A.D. Alpha 10 Jhelum” has been released couple of weeks ago. Since it is not even in beta, it is not surprising to find several missing features. I do expect the game to be more fully developed completely in the near future.
0 A. D. has almost all the features (or there is a scope for it) what you would expect in an ancient warfare RTS game. Any new game starts with simple “how to play” tutorials and unfortunately 0 A. D. has just one page with some instructions and control keys. Since I already have considerable experience with AOE, I did not need that but it is a must for beginners. Neither does it have Campaign mode enabled though they have displayed it in the main menu which gives a hint that it will be available by final release. I hope it will have great campaigns similar on the lines of AOE.
I tried the single player mode to get the feel of the game. Apart from occasional bugs (it crashed once as well), the playing experience was satisfactory. Game’s graphics are not as great as of other games available but it is pretty decent for a RTS game. The game has six civilization to choose from, with each civilization having their own special units. There are a number of maps/scenario available. There is also scenario editor to create your own custom maps.
One of the major drawback is that 0 AD takes too much of resources. I can feel that while playing it on my Ubuntu 12.04 powered by core i3 laptop and 4 GB RAM (not a powerhouse but pretty decent, I would say). The developers are aware of this issue and trying to fix it in future releases. To get a glimpse of the game, you can watch a gameplay video uploaded by the developers:How to install 0 A.D.:
If you want to try the alpha version in Ubuntu and other Debian based distributions, try this in terminal:
And then search for 0ad in Unity dash (or Application Menu).
For instructions regarding installing it in other Linux systems, please visit this page. One more thing, 0 A.D. is a cross platform game and is also available for Windows and Mac as well.
Download link for 0 A. D. Mac.An appeal from the game developers:
As 0 A. D. is a completely free and open source game (it doesn’t even have a freemium option), it relies heavily on contributors across the world. Wildfire is seeking contributors in sound contribution management, documentation, and in programming, art, sound, taking YouTube videos and more. If you are willing to contribute to free and open source culture, please get in touch with the Wildfire team.
Abhishek is a Linux lover and Opens Source enthusiast. He takes a keen interest in day-to-day computer life and wishes to share his experience with others to make their computer experience better and easier. He is the owner of increasingly popular tech blog Computer And You and Open Source blog It’s FOSS.
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The Game Zero is also pretty inoffensive as far as “gaming” products are concerned. Sennheiser’s decked it out with metallic red highlights, so it’s a bit flashier than your average pair of studio cans. That’s really the only difference, though—otherwise, the Game Zero looks like a pretty standard pair of headphones. Black earcups, black chassis, Sennheiser logo emblazoned on the ears and the band. Simple.
The Game Zero also feels well-built. The band itself is metal, fairly flexible and lightweight, and connected to the ear cups by two hefty metal pins. The ears also swivel flat with a smooth fluid motion I can only think to describe as “high-end” even though it’s…well, something as banal as rotating the ear cups.
I’m a flip-to-mute fan, so that’s fine. My only real complaint is the Game Zero’s inflexible design. The microphone is large, firmly affixed, and very obvious. You can swivel it up out of the way, sure, but there’s still an enormous microphone fastened to the side. That makes this set really only suitable for indoor use. Sennheiser’s not alone in this, but I would’ve preferred a semi-hidden microphone at the very least—especially for the price.
Hayden Dingman/IDGAll on its lonesome
I’m going to start off talking about the Game Zero in isolation, as I assume that’s how most people will use it. This is also brave new territory for the Game Zero—the previous version had a rated impedance of 150 ohms, which for the majority of people means “You need an external amp to drive this properly.” The updated version we’re reviewing is a low-impedance 50-ohm model, meaning it should be suitable for use with pretty much any motherboard’s on-board audio.
The Game Zero? Beautiful. It sounds a bit muddy at very low volumes, but get it into the 20-percent range (or higher) and everything becomes crisp. Highs sound sharp and snappy, while mids have a refreshing intensity to them. Sometimes overly intense—I think they’ve been boosted a bit. I didn’t find it particularly offensive, though.
The only aspect some might find disappointing is the bass response. It’s very precise, but lacks the oomph some people want from explosions, gunshots, and the like. Personally I’m fine with that—I prefer a more natural sound. There’s also a lot of headroom, so you could always fiddle with the EQ settings and insert more bass. My sole concern is that some people might find it lacks punch straight out of the box.
Hayden Dingman/IDGWith a little help from its friends
Okay, that’s unaided stereo output. Sennheiser also sent along its GSX1000 amplifier/DAC to test with the Game Zero—an additional $230 cost. One I’m sure most Game Zero buyers won’t make.
Adjustable reverb, 7.1 audio, simple EQ, sidetone—it’s all adjustable from the GSX1000, with touch controls easily accessible on the top of the disk, surrounding a red digital volume readout. It looks like HAL 9000 went into building audio accessories. You can also save different profiles to each of the unit’s corners, which is important to know because otherwise you’ll (like me) wonder why it keeps resetting to the defaults whenever you adjust the volume. Hint: It’s your palm hitting the profile selector.
As far as adding virtual 7.1 to a pair of stereo headphones? The GSX1000 is pretty decent. It’s a lot more subtle than the virtual 7.1 implemented by Razer and Logitech—subtle enough you can even leave it on while listening to music, without getting that awful echo-chamber effect I associate with a lot of virtual 7.1.
Is it worth $230? Harder to say. The GSX1000 is an attractive unit, and if you’re after 7.1 specifically, it’s a solid option that’s bolstered by its tidy shape, small size, and hassle-free setup.Bottom line
Regardless of whether you spring for the GSX1000, Sennheiser’s Game Zero is an excellent device. When I last wrote about Astro’s A50, I cautioned that they didn’t really provide the sound I expected from a $300 pair of headphones. The Game Zero illustrates my point—at $280, they deliver much better audio than the A50.
But for the person who wants one step better than gaming-centric audio, but still needs that built-in microphone? The Game Zero is a good choice. Yeah, I know that you could still probably get slightly better headphones and a better standalone mic for less than $280, but not much less. And if you pit that option against Amazon’s perpetual sale price of $180 for the Game Zero, that rule of thumb mostly withers away.
As you’ve probably gathered, Age of Empires IV does not cross the rubicon into the era of guns, germs, and steel. Instead, it returns to the battlefields of the most acclaimed and popular in the series, The Age of Kings. In that sense, Age of Empires IV feels more like a remake than a sequel, which is precisely why it doesn’t seem like 16 years have been and gone. After 2013’s HD and 2023’s Definitive edition of AoE 2, Age of Empires VI could easily pass muster as Age of Empires II 4.0.
Advancing an Age
Actually, that’s a little unfair. While successive versions of Age of Empire II have prettied up the sprite-based graphics of the 1999 game, increased the resolution, and piled on more civilizations and campaigns, you don’t have to excavate too deeply to find evidence of the original game beneath. Conversely, Age of Empires IV is a complete rebuild rather than a refit. The streets look and feel familiar, but the building materials are weirdly pristine, with a modern infrastructure beneath the furrows and faux-cobblestones to facilitate seamless multiplayer and persistent character progression.
For those that missed the golden era of Age of Empires (before the words ‘age’ and ‘empires’ became despairingly synonymous with ‘clash’ and ‘clans’), the games were celebrated for taking the then-ubiquitous real-time strategy formula popularised by the likes of Command & Conquer and Warcraft, and layering them with the ability to move through different historical eras in a manner reminiscent of Civilization. Rather than a single resource to collect (tiberium, say), you had four (food, wood, stone and gold), and when you had enough of each and the right collection of buildings, you could essentially level up your civ. As such, you were forever locked in a race to collect the most resources, to manage your population and ambition, to stay ahead in the arms race, and to have an army of a suitable size and/or quality to be able to defend your territory and expand across the map. Predating Total War and Crusader Kings, it was in many ways the first truly epic real-time strategy game.
Resources, walls and regiments
So far, so Age of Empires. Where IV feels different is by way of nods to the games that succeeded in building upon AoE’s failings; namely Cossacks, which featured significantly bigger and more regimented battles, and the early Stronghold games, which offered a vastly more enjoyable castle siege experience. In Age of Empires IV, troops organize themselves into ranks that are more convenient and effective than in games past. If you’re an RTS veteran that likes to memorize every keyboard shortcut and have units assigned to very specific control-key combinations, you can of course go hog roast wild. Meanwhile, newcomers that might have gotten used to more automated combat, can select and direct troops en masse with the confidence that each unit type will prioritise targets with some degree of competence.
Siege and sea battles
While the odd villager assigned construction detail can get trapped in the map furniture, building a stone fortification is a simple affair that requires dragging the cursor across where you want a wall to appear. Repairing walls is much the same, and adding turrets and gates is simply a matter of adding to rather than making space for them at the outset. Troops that you order to take up a position on a battlement will do so directly and without the fuss and frustration of either walking to their doom on the way there, or falling off the wall when they get into position, all of which makes siege battles – whether in defence or attack – one of the game’s triumphs. Plus, the maps are plenty big enough to support not just extensive stoneworlds, but a soft civil infrastructure within.
Like the fundamentals elsewhere, sea units and battles are curiously unchanged from earlier games. I say curiously because collecting resources from the sea and directing ships to attack other ships never really felt distinct from land battles in Age of Empires, and was perhaps one area of the game that would have benefitted from a more extensive evolution. Fishing boats, trade cog, war galleys, and caravels all spin and flip about like toys trapped in a draining bath, but at least they do so smoothly, which was never a quality you could apply to Age of Empires of old.
Units and civilisations
Despite the reduced number of medieval civilizations in AoE IV compared to the last Age of Empires release – eight compared to AoE II Definitive Edition’s overwhelming 39, there’s clearly been a big effort to distinguish them from one another. It’s no mean feat that the developer has largely succeeded in that regard, especially when you consider that most RTS creators struggle to balance three warring factions. The differences between them extend far beyond the cosmetic, too, as you would expect, with variety not just between units, upgrades and buildings, but in eras as well. Then there are the units that one civilization will excel in, not just the English longbow, for example, but the even more historically significant ability for English villagers to pick up a bow and join in a fight.
Campaigns, quests, and multiplayer
The bulk of Age of Empires IV single player consists of four campaigns, The Normans, The Hundred Years War, The Mongol Empire and The Rise of Moscow. Unlike previous games, which tended to focus on a single historical character that it was easy to tire of, here each campaign takes a broad sweep through history, meandering through royal family trees over the course of 200 years or so, with each battle bookended by video sequences that could probably be stitched together to form a History Channel documentary. With additional snippets of video to unlock, this is where Age of Empire IV manages to feel distinct and more accessible than any game in the series before. Add to it a layer of contemporaneous progression, which hands out XP for completing campaign missions and daily quests, unlocking banners and the like along the way, and you have a thoroughly modern RTS.
For Skirmish battles, there are six preset battles, or you can set up your own parameters using any of the eight civs across 17 maps. There’s also a bunch of “Art of War” standalone missions, which are effectively tutorial challenges, each tasking you to complete a simple task within a time limit. They’re not going to seal the deal, but it’s a fun distraction all the same. As for the multiplayer side of things, there are 1v1 encounters all the way to 8v8 team battles, as well as free-for-all and co-op PvE. Not a bad selection, especially as it’s sure to be expanded as DLC and the inevitable Season Pass is rolled out.
After a year of toxic stress ignited by so much fear and uncertainty, now is a good time to reset, pay attention to your mental health, and develop some healthy ways to manage the pressures going forward.
Brain science has led to some drug-free techniques that you can put to use right now.
I am health psychologist who developed a method that harnesses our rip-roaring emotions to rapidly switch off stress and activate positive emotions instead. This technique from emotional brain training is not perfect for everyone, but it can help many people break free of stress when they get stuck on negative thoughts.Why the stress response is so hard to turn off
Three key things make it hard to turn off stress-activated negative emotions:
First, our genes make us worrywarts. Our hunter-gatherer ancestors survived by assuming every rustle in the grasses was a lurking hungry lion, not harmless birds hunting for seeds. We’re essentially programmed to be hyperaware of threats, and our brains rapidly launch stress chemicals and negative emotions in response.
Second, the chemical cascade of stress hormones in the brain associated with negative emotions impairs cognitive flexibility, goal-directed behavior and self-control.
Third, our tendency to avoid dealing with negative emotions puts people in a perpetual cycle of ignoring unpleasant feelings, which amplifies stress and the risk of emotional health problems.
Thoughts and emotions follow different trains in the brain. Laurel Mellin
Traditional approaches for coping with stress were based on cognitive-behavioral therapy, which focuses on modifying patterns of thinking and behavior. It was developed before our modern understanding of stress overload.
Researchers at New York University discovered a paradox: Although cognitive methods were effective in low-stress situations, they were less effective when dealing with the high stress of modern life.
Emotional brain training works with these high-stress emotions in an effort to tame them, releasing negative emotions as the first of two steps in preventing stress overload.Step 1: Release negative emotions
The only negative emotion in the brain that supports taking action rather than avoidance and passivity is anger.
Studies have shown that the suppression of anger is associated with depression and that suppressing anger doesn’t reduce the emotion. Healthy release of anger instead has been found to reduce other stress-related health risks.
Our technique is to switch off stress overload by using a controlled burst of anger to help the brain exert better emotional control and allow emotions to flow rather than become chronic and toxic. After that first short burst, other feelings can flow, starting with sadness to grieve the loss of safety, then fear and regret, or what we would do differently next time.
You can talk yourself through the stages. To experiment with the process, use these simple phrases to express the negative feelings and release your stress: “I feel angry that …”; “I feel sad that …”; “I feel afraid that …”; and “I feel guilty that …”Step 2. Express positive emotions
After releasing negative emotions, positive emotions can naturally arise. Express these feelings using the same approach: “I feel grateful that …”; “I feel happy that …”; “I feel secure that …”; and “I feel proud that …”
Your mindset can quickly change, a phenomenon that has many potential explanations. One explanation is that in positive states, your brain’s neural circuits that store memories from when you were in the same positive state in the past can be spontaneously activated. Another is that the switch from negative to positive emotions quiets your sympathetic nervous system—which triggers the fight-or-flight response—and activates the parasympathetic system, which acts more like a brake on strong emotions.
Here’s what the whole stress relief process might look like like for me right now:
I feel angry that we’re all isolated and I can’t see my new grandson Henry.
I hate it that everything is so messed up! I HATE THAT!!!
I feel sad that I am alone right now.
I feel afraid that this will never end.
I feel guilty that I am complaining! I am lucky to be alive and have shelter and love in my life.
Then the positive:
I feel grateful that my daughter-in-law sends me photos of Henry.
I feel happy that my husband and I laughed together this morning.
I feel secure that this will eventually pass.
I feel proud that I am doing the best I can to cope.
After a daunting year, and with more challenges ahead in 2023, upgrading your approach to emotions can be a drug-free mood booster. Our COVID-19 fears need not consume us. We can outsmart the brain’s fear response and find moments that sparkle with promise.
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