Trending December 2023 # Aside From Android, What Other Mobile Oses Have Been In Your Life? # Suggested January 2024 # Top 12 Popular

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What Team AA has to say

Now that you’ve had a look at what community member Mastermuffin had to say, it’s time for Team AA to weigh in:

Eric McBride

Truth be told, I’ve used all the major mobile OS offerings. Each have their own positives and negatives, so let me address each individually:

iOS: I’ve had just about every iPhone released, though none ever lasted more than a month or two before I sold them. Apple’s mobile OS has a lot going for it in terms of 3rd party developer support. Android still can’t hold a candle to the App Store, in no small part because users simply won’t pay for content like they will for Apple. The iTunes Store also has a fantastic selection of content be it music, movies, TV shows, or podcasts, the latter of which I make frequent use of since I live in Japan and can’t traditionally access everything I’d like to.

In terms of the OS itself, I find iOS to be rather boring. It’s simplistic look can never be fundamentally changed. You have a grid based layout and that’s it. Sure iOS 7 really changed things up, but you just know it’s going to be here for years on end. Likewise the hardware is boring. Whereas Android devices seemingly come out every other week ensuring that at least one will catch your eye sooner or later, there is just no hope when you’re disgusted with the design of the iPhone. Case in point, the 6 and its hideous antenna lines. I still believe that if Apple opened the gates and let other OEMs into its Chocolate Factory hardware production line, the end results would go a long way for everyone involved.

Likewise the Windows Marketplace is just horrid. I don’t use the billion and one SNS/picture/sharing apps, instead downloading random indy games or things. When I last checked the marketplace just this past summer, it was just as bad as it was last year, as far as my interests went. The best way to describe it would be akin to the first year or two of the Android Market: endless amounts of shovelware games of horrible quality, all of which aren’t even worth the time to install and delete. I thought for sure with a year intern things would have improved.

Android: By no means a perfect OS,  Android offers an endless array of customization, hardware diversification, and innate features. The Easter Egg is a cool feature, the OS naming convention is sweet (literally), there is a constant stream of new devices and innovative decisions (Samsung’s Galaxy Note Edge comes to mind), and the incredible variations of the OS that exist, be it the stock experience or TouchWiz or anything else.

In the distant past I’ve also owned the original Motorola StarTAC (and the model before that even; it wasn’t a clamshell but the name escapes), the HP Jornada, several Sony Clie devices, hordes of Japanese feature phones, a Sharp Zaurus, an Ubuntu device (called the Net Walker, also made by Sharp) and many others. My how things have changed…

Now it’s your turn

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How To Fix “Sorry, You Have Been Blocked” Error In Chatgpt Vpn

ChatGPT is a popular AI chatbot that allows users to interact and have conversations with an artificial intelligence. However, sometimes users may encounter an error message saying “Sorry, you have been blocked” when trying to access ChatGPT while using a VPN. This error can be frustrating, but there are several methods you can try to resolve it and regain access to ChatGPT. In this article, we will explore these methods and provide step-by-step instructions to help you fix the “Sorry, you have been blocked” error.

When using ChatGPT with a VPN, the AI system may interpret the VPN usage as suspicious behavior or a potential security threat, leading to the error message. This is because VPNs can hide a user’s true location and IP address, which can trigger security measures on the platform. However, you can follow the methods outlined below to resolve the issue and continue using ChatGPT without any interruptions.

See More : Claude 2 vs GPT-4: A Comparison of Conversational AI Assistants

The first step you should take to fix the “Sorry, you have been blocked” error in ChatGPT is to disable your VPN. Here’s how you can do it:

Locate the VPN software or app on your device.

Open the VPN software and find the option to disable or turn off the VPN.

Disable the VPN and make sure it is completely turned off.

Once you have disabled the VPN, try accessing ChatGPT again and check if the error message persists. Disabling the VPN should allow you to connect to ChatGPT without any issues.

If disabling your VPN doesn’t resolve the error, you can try logging out of ChatGPT and then logging back in. This can help reset any temporary issues or cache-related problems. Follow these steps to log out and log back in:

On the ChatGPT website, look for the option to log out or sign out. It is usually located in the account settings or profile section.

Once you are logged out, close the browser tab or window.

Open a new browser tab or window and navigate back to the ChatGPT website.

Log in to your account using your credentials.

Logging out and logging back in can refresh your session and potentially resolve any issues that were causing the error message. After logging back in, check if you can access ChatGPT without encountering the “Sorry, you have been blocked” error.

If the error still persists after trying the previous methods, it may indicate that you have been blocked or banned from ChatGPT for violating the platform’s terms of service. In such cases, it is recommended to contact ChatGPT support for further assistance. Here are two methods to reach out to ChatGPT support:

Also Read : Where To Check Open AI ChatGPT Status Page

Go to the ChatGPT website and look for the chat support option. It is usually represented by a chat bubble icon.

Describe your issue or inquiry in the message and send it to ChatGPT support.

Open your email client or service.

Compose a new email to the OpenAI support team.

Include all relevant information in your email, such as your account ID, API key, request URL, request body, response body, error code, etc.

Clearly explain the problem or inquiry you are experiencing with ChatGPT.

Send the email to the designated OpenAI support email address.

When contacting ChatGPT support, it is essential to provide as much relevant information as possible to help them understand and address your issue effectively. The following details should be included in your message:

Description of the issue

Steps to reproduce (if applicable)

Account information

Error messages or codes

Platform and device details

Additional context

By including these details, you can assist the support team in investigating and resolving your issue promptly.

Encountering the “Sorry, you have been blocked” error in ChatGPT can be frustrating, especially when using a VPN. However, by following the methods outlined in this article, you can effectively troubleshoot and resolve the issue. Start by disabling your VPN, and if the error persists, try logging out and back in. If the problem continues, don’t hesitate to contact ChatGPT support for further assistance. Remember to provide all relevant information to help them understand your issue better.

Q1: Why does ChatGPT block users using VPNs?

A1: ChatGPT may block users using VPNs because VPNs can mask a user’s true location and IP address, which can trigger security measures on the platform.

Q2: Are all VPNs blocked by ChatGPT?

A2: Not all VPNs are blocked by ChatGPT. However, certain VPNs may be flagged as suspicious or potentially harmful, leading to the “Sorry, you have been blocked” error.

Q3: I disabled my VPN, but I’m still encountering the error. What should I do?

A3: If disabling your VPN doesn’t resolve the error, try logging out of ChatGPT and then logging back in. If the problem persists, contact ChatGPT support for further assistance.

Q4: How long does it take to get a response from ChatGPT support?

A4: The response time from ChatGPT support may vary. However, they strive to provide timely assistance and address user inquiries as quickly as possible.

Q5: What are some common reasons for being blocked or banned from ChatGPT?

A5: Common reasons for being blocked or banned from ChatGPT include violating the platform’s terms of service, engaging in abusive behavior, or exploiting the AI system for malicious purposes.

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What Is Web3 And How Will It Change Your Digital Life

The Internet went through massive shifts, starting in the ’90s, where some innovations were adopted by enough of its users and developers that they eventually became standards. Sites like YouTube, Facebook, Twitter and Reddit all represent what we now call Web 2.0.

The definitions can get a little fuzzy, but looking in the broad strokes helps us understand what kicked off the transition between Web 1.0 and the next iteration. This will also help us understand how the emergence of Web3 will work.

The Arrival of Web 2.0

When the Internet was just starting to enter homes around the world, servers and bandwidth were expensive commodities. Getting a site up and running that could handle large amounts of traffic required a large upfront investment. One way to mitigate this was to minimize the amount of assets you displayed to the visitor. That’s why sites from the ’90s have a reputation for being quirky and aesthetically unremarkable. There are still relics of this era around today.

Around the early to mid 2000s, the market around bandwidth and storage started loosening a bit. Startups that came with the “Dot-com Bubble” and survived the devastating blow kept adopting new ideas on how visitors can interact with their sites, transforming them into creators. This is how sites like YouTube and MySpace got their starts. The latter eventually collapsed, but the idea was picked up by Facebook. Behold, the Web 2.0 era.

Web 2.0 was designed by two crucial things:

Sites were more asset-rich, leading to significant aesthetic improvements that made themselves more navigable and pointed visitors in the proper direction without having to read the entire menu. Notice how sites like YouTube, Facebook, and Twitter attempt to minimize UI clutter by avoiding large menus and even going as far as to keep each item down to one single word (i.e., Home, Subscriptions, History, Tweet, Messages, Bookmarks, etc.). Items are emphasized by variations on one color scheme (like the Follow/Like buttons on social networks).

Most Internet traffic started to consolidate around sites that allowed user-generated content (tweets, videos, blogs, status updates, etc.).

Whereas the majority of people were consumers in Web 1.0, the next iteration saw websites that encouraged people to produce their own content and share it with the world.

As the 2010s approached, the websites we use to consume our media and socialize today began to take off and usher in this new era of the Internet.

What Is Web3?

One of the biggest problems with the Web 2.0 model is that it allowed for a significant amount of consolidation of the infrastructure of the Internet. Facebook, YouTube, and Google became quasi-monopolies, controlling a huge chunk of all Internet traffic. Because of this, both developers and their users have been put in an awkward position, as the former engages in activities that led to widespread accusations of censorship.

Since about 2023 (though it’s very difficult to pinpoint an exact year), some people have been thinking of decentralizing services on the Internet to solve this issue.

Put simply, the Web3 principle is focused entirely on using something known as a blockchain to decentralize certain aspects of the Web.

What Are Blockchains?

We have already written a detailed explanation about it, but in short, blockchains are just like databases, except that you can only use it to store and record – not delete. They’re generally immutable (you cannot delete something once it’s created) and redundant. (A large number of machines distributed around the world voluntarily hold th contents.)

Digital currencies like Bitcoin use blockchains because they provide a perfect platform with which to make an immutable ledger that cannot be “seized.” (You’re going to have a tough time seizing thousands or millions of personal machines around the world).

Blockchains usually come in two flavors:

Why Blockchains Are Important in Web3

Because blockchains are capable of being decentralized and hosted on numerous systems at the same time, they’re also incredibly resilient. At this moment, the technology is getting a bad reputation because of all the scams in the cryptocurrency and digital token world. However, as more mature implementations appear, and it stops being a “wild west,” we’ll likely see this become an integral part of Internet services, in the same way Facebook and Google became integral parts of Web 2.0.

The former has a hybrid permissioned blockchain, while the latter uses a fully permissionless implementation.

At this moment, Odysee pulls in millions of viewers from all over the world, demonstrating that this model is actually viable for the future of the Web.

You may think that a decentralized Web for platforms is a silly pipe dream, but the concept of decentralization is actually rather old. In fact, things like BitTorrent (a decentralized file-sharing protocol that makes use of trackers and other discovery layers) have been around since 2001!

The point is that decentralization was wildly successful with file sharing in the past and there’s no reason blockchains can’t help reinforce this in other areas, like social media and search engines.

The Pros and Cons

Before we hop on the hype train, it’s important to reassess exactly what we’re getting into with this shift in the Internet’s arterial structure:


A blockchain’s redundancy makes it extremely resistant to outages, breaches, state censorship (unless you shut the international pipelines down), and database corruption (nodes with the correct version will override corrupted ones).

The technology is more resistant to private censorship than the current Web 2.0 model.

Users don’t have to adapt to the change.

Once a site using the blockchain becomes derelict, a new one that revives it can be created with minimal infrastructure investment using the preexisting blockchain and building on top of it.


It’s very clear that the only real challenge that Web 3.0 providers will have to overcome is the issue of immutability. Yes, censorship resistance is great and all, but what about when it’s dealing with something truly criminal or vile in nature? This is where blockchain technology becomes a double-edged sword, and so far the discussion around it has been too small. It’s probably time we start to examine how we are going to be able to operate in this new paradigm.

Frequently Asked Questions 1. What does this mean for content creators?

For people who make content, nothing will really change on the surface. But since blockchains are immutable, nothing can truly be censored. Although websites can still ignore a particular block containing your content, there’s nothing stopping someone else from making a site that doesn’t do that.

There’s no need to reinvent the wheel. This new hypothetical site can use the same exact ledger and display it completely uncensored if they want to.

Web3 will not necessarily bring an end to censorship, but it will make it uncompetitive due to how little investment is required to make an uncensored version of a blockchain that already contains all the material it needs to populate its content.

2. Does Web 3.0 address data harvesting?

The question surrounding data harvesting/mining on the Internet can’t be answered by technology. It is in fact the infiltration of new tech into our lives that created this issue in the first place.

In theory, the same blockchain created by someone who collects data on its front end can be used to create another front end that doesn’t do this. It’s possible that the very existence of a public blockchain would put competitive pressure on sites to stop data mining.

The painful reality of the situation is that the only real pressure that can conceivably change anything has to come from the users themselves through their refusal to share data. Consent laws like GDPR and newer standards adopted by websites to let visitors manage how their data is collected have made some progress in mending this issue, but ultimately, the only real solution is to educate people until they become more conscious about how they use the Web.

3. How hard is Web 3.0 to implement?

The hardest part of Web 3.0 is the development effort required to make the backbone itself. However, there are many open-source blockchains people can just rip off to make derivatives. A huge amount of blockchain projects available today practically copy/paste the code from other projects. The uniqueness is in what data they store.

In the end, with the sheer amount of effort being put into making excellent open-source implementations of blockchain technology, it isn’t inconceivable for Web 3.0 projects that don’t focus on cryptocurrencies (which is still the flavor of the year at the time writing) to pop up everywhere like daisies at some point.

Image credit: Pete Linforth – Pixabay

Miguel Leiva-Gomez

Miguel has been a business growth and technology expert for more than a decade and has written software for even longer. From his little castle in Romania, he presents cold and analytical perspectives to things that affect the tech world.

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Marketing Opportunities From Mobile Apps

Do you have an app strategy? 5 options for reaching and engaging your audience  through mobile applications

I’m currently updating my books on the latest developments and thinking through the options companies have for their mobile app strategy. This is where I’ve got to.

I’d be grateful for your opinions, particularly if you have experience of what works and what doesn’t as a specialist consultant on mobile apps or if you are using apps within your business.

The growth in popularity of mobile apps

For me, the growth in popularity of apps for the iPhone has been amazing with Apple announcing in January 2010 that 3 billion apps had been downloaded in the 18 months following the launch of the AppStore. Growth has been maintained through 2010:

The figures in the chart above from iPhoneDev are compiled a summary of the growth based on official figures from the Apple App Store and showed these fascinating characteristics of Apps from the App Store in June 2010:

Number of apps downloaded per month = 500M

The number iOS users = 100 Million

Average number of apps downloaded by an iOS user = 5 per month

Of which paid apps are 25% i.e. 1.25 apps

Average spend by an iOS user = 1.25*$1.25 = $1.5 per month

Total paid apps sales amount = $1.5*100M = $150M

Popularity of apps by operating system

Mobile app strategy options

I think think the main mobile app strategy decisions are:

For many companies, this won’t be a priority because they will have to put budget into higher priority areas such as improving the experience on site or in their social network presence. Owing to volume of users reached through these other platforms incremental improvements here are likely to give better returns. But the figures presented above show the potential benefits of apps to marketers in reaching audiences and potentially in selling apps, although the latter will be generally limited to publishers or specialist software developers. For these types of organisations, apps are likely to be a priority.

Q3. Free or paid apps? Retailers will generally offer free apps offering choice and convenience in return for loyalty. Brands offering entertainment will likely also go the free route to increase customer engagement. But for publishers or software houses, a freemium approach of free app showcasing the serivce and paid app for improved features or content is the standard approach.

Q4. Which category of application to target? As you would expect, accessing social networks and music via apps is popular, but for  most organisations, you can see from the chart below that Games and Entertainment are the main options.

Popularity of Mobile App categories 2010. Source: Nielsen State of Mobile Apps 2010

Q5. How to best promote mobile apps? Your options for marketing apps are illustrated well by this chart of preference for finding out about apps for smartphones which shows that the most popular methods of app discovery are

1. Searching the app store

2. Recommendations from friends and family

3. Mention on device or network carrier page

4. Email promotion

5. Offline mention in TV and print.

Marketing your mobile apps

If you’d like to read more detailed analysis of app usage, I’d recommend downloading the full Nielsen PDF on the State of Mobile Apps.

Please let me know your take on mobile apps – they’re not something I’ve paid enough attention to so trying to address that!

Launch Apps From Sidebar On Your Android Device

Launching apps on an Android device can be done in multiple ways. You can use the app shortcuts available on your homescreen to launch apps, or you can just open the app drawer to launch an app; both get the job done for you.

While you may be using these ways to fire up apps on your device, there is now a new way for you to access apps. This new way allows you to launch an app from a sidebar.

Launching Apps from Sidebar

In order to add a sidebar with the apps to your device, you are going to use an app called Glovebox that is available for free on the Google Play store.

1. Head over to the Google Play store and download and install the Glovebox app on your device. Launch the app after it is installed (yes, please use the app drawer launching method for now and maybe for the last time!).

2. When the app is launched, you will go through a couple of welcome screens showing what the app can do for you. Keep on sliding to the left until it is over.

3. Once you reach the main screen of the app, tap on the “+” (plus) icon in the top-right corner to add a new app to the sidebar.

4. On the screen that follows you should see all the apps that are installed. Select all that you wish to add to the sidebar and tap on the icon appearing in the bottom-right corner to tell the app that you are done.

5. You should see the selected apps appearing on the main screen of the Glovebox app. You can now just pull the slider from the left and you will be able to see the sidebar containing all the apps you have added to it. You can tap on any app and it will launch as it usually would.

6. While the sidebar is a great way to launch apps on your device, it may be an issue for some apps, mostly the games on your device. The app has a blacklist option where you can add the apps for which you do not wish to see in the sidebar.

7. Tap on the “+” (plus) icon to add an app to the blacklist.

8. Select the apps you wish to add to the blacklist. When you are done, tap the icon in the bottom-right corner.

9. You should be able to see the blacklist containing the apps you have selected. These apps will pause Glovebox, and it will not run until you close these apps on your device.

Besides homescreen and app drawer, you now have a third way to launch your apps.


If you find launching apps from the homescreen and app drawer to be inconvenient, you can use the above procedure to add a new way of launching apps to your device.

Let us know how it works for you!

Mahesh Makvana

Mahesh Makvana is a freelance tech writer who’s written thousands of posts about various tech topics on various sites. He specializes in writing about Windows, Mac, iOS, and Android tech posts. He’s been into the field for last eight years and hasn’t spent a single day without tinkering around his devices.

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Android Developers: What To Expect From I/O 2023

Day 1 12:00PM-1:00PM

The keynote is followed by a couple of sandbox talks at 12:30. The Android developer focused talks include:

Notifications, Interruptions and Volumes: Coming Attractions – Android L changed the way notifications are presented to the user, and added new APIs. This is a must see if your app will notify/alert the user at all.

Anyone can do it! Easy ways to evaluate your App’s Accessibility. Do you ensure your app is usable and accessible to users with any form or combination of physical disabilities?

Smarter approaches to app testing. Every Android developer faces the problem of how to test on as wide a range of devices as possible for the least cost. This is a sandbox talk, so do not expect any ground breaking techniques, however, fingers crossed.

Most sandbox talks are available twice over the course of the event. If a sandbox talk you are interested in clashes with another session, visit the I/O events page to find the backup session.


We have two heavy hitters within this time slot, and both are live streamed as well:

What’s new in Android. The description for this session is extremely chill, “This session will highlight the most exciting new developer features of the Android platform.” Do we get to see Android M here? Set your calendars, alarms, reminders etc.

Google Cloud Messaging 3.0. While not for only Android, GCM is a free way to send data to your app on Android devices, utilizing the same services used by Google for its own apps (Hangouts, Google+).

Other sandbox talks of interest in this time period include:

Gaming on Android TV (1:00PM-1:30PM)

Promote your mobile app in minutes (1:00PM-1:30PM)

Mobile app quality leaps to the cloud (1:00PM-1:30PM). This talk discusses how to run hundreds of tests in parallel on a wide range of Android and iOS devices using Google Cloud.


Without skipping a beat, there are two more live streamed sessions of massive importance to Android developers:

What’s New in Android Development Tools. What’s new in Android Studio would be the more appropriate title. If you haven’t switched over from Eclipse/ADT to Android Studio, well, goodluck.

Smarter monetization with AdMob and Analytics. Even if you do not monetize with Admob, you might want to check this out, and compare against what your ad network and analytics network provide.

Another interesting sandbox is:

What’s new in the Google Play Developer Console (2:00PM-2:30PM)


There are three simultaneous live streamed sessions in this time slot:

Material Now. Hosted by Matias Duarte, whose team designed Android Lollipop and came up with Material Design. He also led the design teams of Android versions from Honeycomb through KitKat.

Growing games with Google. This session encompasses phones, PCs, consoles and browser based games, but should be quite useful for Android game developers even if their games aren’t cross platform.

Making apps context aware: OPPOrtunities, tools, lessons and the future. This session discusses how to make effective use of mobile devices sensing capabilities (GPS, Bluetooth, accelerometers, etc).

Day 2


Helping Moonshots Survive Contact with the Real World This session is hosted by Dr ASTRO Teller of Google labs, and discusses the challenges faced when taking an idea/innovation out of the lab, and into the real world.

Grow your app via new word-of-mouth tools from Google (11:30AM-12:00AM)



Android Wear: Your app and the always-on screen. Even if your app has no Android Wear component currently, understanding the constraints faced when developing for Android Wear can help you decide how/what features of your app can be served through a Wear device.

Real-time analytics for mobile and IoT (2:30PM-3:00PM)


Reach more gamers by going local (3:30PM-4:00PM). Tailored for game developers, this session focuses on using Google Play Games to engage and connect with players.


Speechless at I/O. If you have no idea what Speechless is, check out this What is Speechless? video on YouTube. After so many serious, technical sessions, unwind to this. Or go watch cute kitten videos for a while.

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